-
Notifications
You must be signed in to change notification settings - Fork 4.7k
[STAGING] Remove Wizard Roundstart Antag #40983
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: staging
Are you sure you want to change the base?
[STAGING] Remove Wizard Roundstart Antag #40983
Conversation
|
A discussion thread has been opened. Please limit all further game design discussion to the following Topic: Beep Boop, this comment was made automatically. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I approve
|
Locking the conversation, please take your comments to the forum thread! |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This should only be removing it as a pure roundstart solo game mode. This should not be removing it as a subgamemode.
Please await vote for if the subgamemode should be removed as well before adding a requested changes review. (IDK if the vote was up when this was requested but it will happen anyway)
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Instead of only removing the rule you should also remove it from the antag selection screen
Having it in the antag selection screen would communicate if a player is rolebanned from wizard (important due to friendly wizards) and also is useful in case admins test wizard gamemode. If I was going to remove them from the screen I'd also just delete the gamemode itself since then no one would be able to roll it. |
Not important considering it seems the midround is going to be removed as well (as per the vote) |
Midround isn't being removed just the Subgamemode (So like Nukie + Wiz) |
Subgamerule =/= midround. Subgamerule is what allows it to spawn roundstart along other modes, and visa versa. Subgame mode with event spells on a timer is infinitely better than removing it from roundstart outright. |
|
Removed wizard from lobby UI as per the vote. I tested in game and this also clears already existing antag preferences for wizard. |
|
Redirected to staging. When the poll ends, we merge as is if we're removing both, or remove the SubGamemodeRule stuff if we're only removing standalone wizard. |
About the PR
As a forewarning, this was the last option I wanted to do but here we are.
Removed Wizard from being a round start GameMode or SubGamemode. It is now midround only.
This is intended to be a temporary change until Wiz is in a workable state
Why / Balance
Wizard is exceptionally unfinished in its current state, this is known but it's been let pass because refactors are ongoing to allow for it to be fixed up.
However, these refactors have taken months and as someone who has reviewed and worked on some, they're going to take more moths before we can even start rebalancing the wizard.
Normally that's fine were it not for the fact that the Wizard has massive design flaws that make it a headache for both admins and players alike.
For a non-comprehensive list:
The obscenely high power level of wizard, plus the lack of spell selection, plus the lack of interesting chaos spells results in an antag who can basically only end rounds and force evac. If a wizard wants to do a gimmick their options are exceptionally limited and more often than not, will not drive the round or will lead to them getting killed because they lack ways to defend themselves.
Wizard works as a mid-round since it means the round has already had something driving it and there's a lot less worry about the wizard friendly antagging or ending the round because them appearing typically means the round is going to end soon anyways.
Technical details
Removed wizard from roundstart gamemodes and subgamemodes.
Media
Requirements
Breaking changes
Changelog
🆑